4.6    Individual Axes and Directions

Let players adjust analog settings individually for each axis and direction of an input.

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Gameplay: PEGI 18
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4.6    Individual Axes and Directions

Let players adjust analog settings individually for each axis and direction of an input.

If possible, you should consider allowing the player to adjust all of the analog settings mentioned for each axis, or even for each direction of an input.

By having options to change the horizontal and vertical sensitivity settings, both The Last of Us Part II and Rainbow Six Siege allow the player to alter analog settings independently on each axis for controlling the camera, so if the player wants moving the camera along the horizontal axis to feel a specific way, it can be altered without affecting movement along the vertical axis, or vice versa.

This module is a part of Analog Sensitivity. Discover other modules in this topic on the SpecialEffect DevKit website at specialeffectdevkit.info.

Game Credits

  1. Tom Clancy's Rainbow Six Siege (Ubisoft Montreal + Ubisoft Toronto / Ubisoft) – [00:37]
  2. The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment) – [00:19]

[ ] = Referenced by Name

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