2.6    Input Methods

Allow players to use alternative input methods for each action where possible.

Watch Time: 2 Minutes
Gameplay: PEGI 3 - 18
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2.6    Input Methods

Allow players to use alternative input methods for each action where possible.

Some games may offer players additional input methods for certain actions, like using motion control to steer in a driving game. Some input methods may be inaccessible to some players so it’s important to allow these actions to be mapped to inputs that use a different input method.

Mario Kart 8 Deluxe gives each player the choice to map steering to either motion or the left stick or D-Pad before starting a race. The game has made adjustments to the steering so that it functions in a similar way regardless of which input method is used.

A common use for motion is to aim the camera in a game, so Gravity Rush 2 on PlayStation 4 gives you the option to control the camera using either the motion and rotation of the Dualshock 4 controller, or the analog stick instead.

Both Splatoon 2 and Superhot on Nintendo Switch let players choose whether they use motion controls, or the right stick to aim and look.

And the same should apply to touch. Days Gone uses the touchpad on the DualShock 4 to navigate menus, but also allows you to use the left and right bumper as an alternative.

This module is a part of Action Mapping. Discover other modules in this topic on the SpecialEffect DevKit website at specialeffectdevkit.info.

Game Credits

  1. Gran Turismo Sport (Polyphony Digital / Sony Interactive Entertainment) – 00:15
  2. Gravity Rush 2 (Team Gravity / Sony Interactive Entertainment) – [00:52]
  3. Mario Kart 8 Deluxe (Nintendo EAD / Nintendo) – [00:35]
  4. Splatoon 2 (Nintendo EPD / Nintendo) – [01:07]
  5. SUPERHOT (SUPERHOT Team) – [01:13]
  6. Days Gone (Bend Studio / Sony Interactive Entertainment) – [01:17]

[ ] = Referenced by Name

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