2.3    Input Stacking

Allowing players to map multiple inputs to the same action can be useful.

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Gameplay: PEGI 3 - 7
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2.3    Input Stacking

Allowing players to map multiple inputs to the same action can be useful.

Often a game will overwrite the default input when remapping in order to conserve inputs, but in games where spare inputs are available, players may want to use multiple different inputs to perform the same action.

The reason for this could be that while the player will usually prefer to use a particular input to perform an action, there may be instances where a game requires multiple actions to be performed at the same time or in quick succession, and in these situations only the player may want to use a different input instead.

For example In Celeste someone might typically jump using the A button in the majority of situations, but when they’re climbing a wall, they will already be holding down right trigger, so a different input for Jump may be easier for them, perhaps one that is closer to the right trigger, such as the right bumper.

This module is a part of Action Mapping. Discover other modules in this topic on the SpecialEffect DevKit website at specialeffectdevkit.info.

Game Credits

  1. Celeste (Matt Makes Games) – [00:45]
  2. Untitled Goose Game (House House / Panic) – 00:16

[ ] = Referenced by Name

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